Meet The Team
By admin / May 20, 2026 / No Comments
About Us
Hi! We’re a small team of two coming to you all the way from WSA, struggling through our final year in Games Design. This is a whole semester’s worth of work, and while its had its ups and downs, Dog Eat Dog is something we’re immensely proud to show you!
Indiana Brown
I’m Indy — and I’m the programmer, animator, level designer, and frequent 3D/texture artist for Dog Eat Dog!
During this project, I’ve been responsible for various aspects of the game, from the unique mechanics to the animations to the visual identity, though my true passion is in level and puzzle design. (I love anything that brings a compelling experience to players!) For me, this is a labour of love all the way from Semester 1 where I drew up its original Design Document, and the game has envolved so much since then. I really, really hope you enjoy it!
Joshua Bates
Hi! I’m Josh. I worked mostly on the level design, texturing and some of the rigging in Dog Eat Dog.
During this project I worked from Indiana’s ideas and tried my best to realise them in a compelling way. Working from Indy’s design documents and communicating what was working and what wasn’t. I thoroughly enjoyed the level design and prop making side of this project as it’s not the type of setting that I normally create, however, this is what made Indy’s idea all the more interesting to me!
I only hope that I’ve done enough to realise Indy’s idea.
